The first thing necessary is to choose a sound designer. Like most, I don't really know of any sound designers let alone have a favorite. So it will be interesting finding someone to do my case study on.
The First Sound Designer to catch me eye was Mick Gordon, who is a Sound Designer, Composer and Audio Director.
I can relate to Mick Gordon for many reasons, he's Australian, plays guitar, creates music and has an absolute passion for what he does.
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| Mick Gordon |
As a young boy Mick took up the guitar and started getting into music. Soon enough he was jamming with other musicians, playing gigs, writing his own music and even giving music lessons.
Although, he soon realized he was not going to be a rock star, but still wanted to expand his musical career. So he started exploring other areas and found a home in
video game sound production.
video game sound production.
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| Some nice looking figures for anyone in the Gaming industry. |
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| Mick's first published game at the age of 17 was called Hotdog King. |
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| Irrelevant, just looks funny Mick became a full time sound designer for Pandemic Studios for the production of Destroy All Humans! 2: Make War Not Love. |
He moved onto freelance work after that, working for various video games projects.
In 2009 he was commissioned as an Audio Director for an Art exhibition of rare artifacts that were arranged into an interactive setting.
| GDC Composer challenge Championship belt. |
Here is a link to his website and biography:
http://mick-gordon.com/biography/





